Raphael Garcia - Technical Artist

Based in France 2026
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Raphael Garcia
About

Technical Artist.

4+ years in
game dev
2 shipped
titles

Based in Montpellier, France. Passionate about crafting innovative workflows and pushing procedural systems to their limits. I love building full environments with Houdini and Unreal, experimenting with photogrammetry, and finding new ways to make art pipelines faster and smarter.

DCC
Houdini
Houdini
Blender
Blender
Maya
Maya
Substance
Substance
Engines
Unreal
Unreal
Unity
Unity
Code
Python
Python
Rust
Rust
HLSL
HLSL
Production 01

Tides of Tomorrow

A narrative multiplayer adventure set on a post-apocalyptic ocean world where humanity struggles to survive on floating settlements.

Technical Artist
2026 • DigixArt / THQ Nordic

Sole Technical Artist responsible for building the complete technical art pipeline, developing artist tools, and leading graphics optimization across PC, consoles, and Steam Deck.

Unreal
Unreal
Houdini
Houdini
Blender
Blender
Maya
Maya
Python
Python
See My Work
Production 02

Heroes of Mavia

A free-to-play mobile MMO strategy game combining base-building, tactical battles, and blockchain-based ownership on the fantasy island of Mavia.

Technical Artist
2023 • Skrice Studios

Developed Houdini tools for the cinema-to-mobile pipeline, processing high-quality UDIM assets with Redshift materials into optimized mobile-ready meshes. Built custom Prism pipeline plugins for production tracking.

Houdini
Houdini
Python
Python
Unity
Unity
Prism
Prism
See My Work
blog

Lab_

R&D, experiments and technical articles about real-time graphics, procedural and more.

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