
Technical Artist.
game dev
titles
Based in Montpellier, France. Passionate about crafting innovative workflows and pushing procedural systems to their limits. I love building full environments with Houdini and Unreal, experimenting with photogrammetry, and finding new ways to make art pipelines faster and smarter.
Tides of Tomorrow
A narrative multiplayer adventure set on a post-apocalyptic ocean world where humanity struggles to survive on floating settlements.
Sole Technical Artist responsible for building the complete technical art pipeline, developing artist tools, and leading graphics optimization across PC, consoles, and Steam Deck.
Heroes of Mavia
A free-to-play mobile MMO strategy game combining base-building, tactical battles, and blockchain-based ownership on the fantasy island of Mavia.
Developed Houdini tools for the cinema-to-mobile pipeline, processing high-quality UDIM assets with Redshift materials into optimized mobile-ready meshes. Built custom Prism pipeline plugins for production tracking.
Lab_
R&D, experiments and technical articles about real-time graphics, procedural and more.