Production 02

Heroes of Mavia

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My Role

Technical Artist

Developed Houdini tools for the cinema-to-mobile pipeline, processing high-quality UDIM assets with Redshift materials into optimized mobile-ready meshes. Built custom Prism pipeline plugins for production tracking.

Tools
Houdini
Houdini
Python
Python
Unity
Unity
Prism
Prism
Studio Skrice Studios
Year 2023
Platforms iOS / Android
Domains
01

Cinema-to-Mobile Asset Pipeline

Developed a major Houdini tool for processing high-quality cinema assets originally created for trailers and marketing. The pipeline handled complex assets featuring UDIMs and Redshift materials, converting them into optimized low-poly meshes suitable for mobile gameplay. To process a large volume of assets efficiently, I modified the SideFX Labs Baker to integrate with Marmoset Toolbag, achieving significantly better baking results and performance. The tool took Redshift materials as input, parsing the shader node graphs to extract textures and parameters, which were then used to drive the baking settings automatically. The entire workflow was orchestrated at scale through PDG, enabling batch processing across a large number of assets.

  • Custom Houdini / Marmoset Toolbag Baker
  • Redshift material conversion
  • Automated mesh optimization
  • Character and asset processing
02

Prism Pipeline Plugin

Mavia ProductionASSETS & METADATAPRODUCTION TRACKINGBATCH EXPORTHoudiniPrismNotion

Developed a custom plugin for Prism, a VFX/Cinema production pipeline. The plugin centralizes production metadata and synchronizes it with Notion, enabling real-time project tracking and collaboration. All Houdini tools were integrated with Prism to leverage asset metadata throughout the pipeline, and batch processing results were automatically pushed to Notion for reporting. Thanks to Richard Frangenberg (Prism developer) for his guidance and support on this plugin.

  • Prism pipeline integration
  • Notion metadata synchronization
  • Centralized asset data access
  • Production tracking automation
03

Production Tools

Built various Houdini tools to support the production pipeline and streamline asset workflows. Most tools were connected to Prism to retrieve asset data and maintain consistency across the production. Thanks to Yvan Feusi for his valuable advice on the different tools developed.

  • Custom Houdini HDAs
  • Prism-connected workflows
  • Batch processing systems
  • Pipeline automation
Tools
Houdini Redshift Prism Unity
Platforms
iOS Android
Studio
Special Thanks
Yvan Feusi (Lead) Julian Dropsit (Supervisor) Dimitri Porzio (Environment Artist) Kevin Procope (Character Artist) Ronan Lefevre (Technical Artist)