Heroes of Mavia
Technical Artist
Developed Houdini tools for the cinema-to-mobile pipeline, processing high-quality UDIM assets with Redshift materials into optimized mobile-ready meshes. Built custom Prism pipeline plugins for production tracking.
Cinema-to-Mobile Asset Pipeline
Developed a major Houdini tool for processing high-quality cinema assets originally created for trailers and marketing. The pipeline handled complex assets featuring UDIMs and Redshift materials, converting them into optimized low-poly meshes suitable for mobile gameplay. To process a large volume of assets efficiently, I modified the SideFX Labs Baker to integrate with Marmoset Toolbag, achieving significantly better baking results and performance. The tool took Redshift materials as input, parsing the shader node graphs to extract textures and parameters, which were then used to drive the baking settings automatically. The entire workflow was orchestrated at scale through PDG, enabling batch processing across a large number of assets.
- Custom Houdini / Marmoset Toolbag Baker
- Redshift material conversion
- Automated mesh optimization
- Character and asset processing
Prism Pipeline Plugin
Developed a custom plugin for Prism, a VFX/Cinema production pipeline. The plugin centralizes production metadata and synchronizes it with Notion, enabling real-time project tracking and collaboration. All Houdini tools were integrated with Prism to leverage asset metadata throughout the pipeline, and batch processing results were automatically pushed to Notion for reporting. Thanks to Richard Frangenberg (Prism developer) for his guidance and support on this plugin.
- Prism pipeline integration
- Notion metadata synchronization
- Centralized asset data access
- Production tracking automation
Production Tools
Built various Houdini tools to support the production pipeline and streamline asset workflows. Most tools were connected to Prism to retrieve asset data and maintain consistency across the production. Thanks to Yvan Feusi for his valuable advice on the different tools developed.
- Custom Houdini HDAs
- Prism-connected workflows
- Batch processing systems
- Pipeline automation